"Just so," she says, with the absolute confidence of someone who has no idea whether you can make your hero whatever you wish them to be. She knows one thing, though - if you can't, they can change that. There'll be at least three of them, and only one of Uta, and she's confident in her ability to tantrum.
"Mister Uta said he'd be the storyteller, so... do you want to play? It would be after the train stops, because he needs to buy a book."
.. The decision is slightly hard. On the one hand, this form of storytelling sounds fun. On the other hand.. it means having to endure social situations. Alice's #1 enemy. Sure, A-Qing isn't all that bad, but she doesn't know this 'mister Uta', and who knows who else is participating..
"I suppose I could at least.. try," she ends up answering. "Though I can't promise I won't get angry at anyone else involved if they're being too annoying."
"If they're annoying you, just have your character beat them and kick them," she advises without missing a beat. "It's just going to be you, me, and Buttercup, anyway."
There had only been two players in the memory she'd seen, but she reckons that adding more will tip the balance in their favour, and if things go wrong she has more characters to work with. Or something.
It's not like she's been overthinking this for days or anything. "You'll need a notebook and pencil, and dice, if you have them. Then we just find him after the train starts moving again."
And maybe a little bit more than just the character will have at it, if Alice gets annoyed enough.. But at least the playerbase has her a little more at ease. A-Qing isn't bad, and she recognizes Buttercup - it's what that little girl had said some people here call her, right?
Maybe Alice should feel weirder about playing a game with kids, but then again. Sometimes it's hard to find other tolerable company, okay.
"I don't have dice. They have those in the games in the game carriage though, right? I doubt anyone will mind if a few go missing." Not like Alice realises d6s might not be ideal.
"No one will mind. What can we do, take them off the train?" No one plays all of the games all the time, they can just suck it up if the games they're taking dice from come up.
A-Qing also doesn't realise that there are different kinds of dice.
It's fine, it'll be fine. The important thing is, it sounds like Alice is agreeing. "Thanks! Talk to me at dinner, okay? We can think of names."
It definitely is agreement! Surprisingly enough, even to Alice herself. She's well aware that she's not the most agreeable person, especially not when it comes to things that most people would find fun..
But she isn't sure whether it's the idea of a fun storytelling game, or the fact that it's kind of hard to say no to A-Qing's cute face, but she doesn't find herself minding this idea quite as much.
"Of course." A beat. "I will keep an eye out for you then." It's a simple thing to say, but then again, it's a simple thing Alice usually doesn't even bother to say. You and your ideas are pretty alright, A-Qing.
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"Mister Uta said he'd be the storyteller, so... do you want to play? It would be after the train stops, because he needs to buy a book."
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"I suppose I could at least.. try," she ends up answering. "Though I can't promise I won't get angry at anyone else involved if they're being too annoying."
Aka knives will come out.
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There had only been two players in the memory she'd seen, but she reckons that adding more will tip the balance in their favour, and if things go wrong she has more characters to work with. Or something.
It's not like she's been overthinking this for days or anything. "You'll need a notebook and pencil, and dice, if you have them. Then we just find him after the train starts moving again."
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And maybe a little bit more than just the character will have at it, if Alice gets annoyed enough.. But at least the playerbase has her a little more at ease. A-Qing isn't bad, and she recognizes Buttercup - it's what that little girl had said some people here call her, right?
Maybe Alice should feel weirder about playing a game with kids, but then again. Sometimes it's hard to find other tolerable company, okay.
"I don't have dice. They have those in the games in the game carriage though, right? I doubt anyone will mind if a few go missing." Not like Alice realises d6s might not be ideal.
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A-Qing also doesn't realise that there are different kinds of dice.
It's fine, it'll be fine. The important thing is, it sounds like Alice is agreeing. "Thanks! Talk to me at dinner, okay? We can think of names."
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But she isn't sure whether it's the idea of a fun storytelling game, or the fact that it's kind of hard to say no to A-Qing's cute face, but she doesn't find herself minding this idea quite as much.
"Of course." A beat. "I will keep an eye out for you then." It's a simple thing to say, but then again, it's a simple thing Alice usually doesn't even bother to say. You and your ideas are pretty alright, A-Qing.